Business class options in the game there is a small seat, this is the game itself bring not we added. :unsure: The problem is not a game itself but the player's attitude. I think this is a very simple business rule.The market and demand !
And in real, no airplane will set small seat in Business class wholly, that is the point!
Do not confuse this.
I suggest some reading about economics.
A new server barely resembles anything “real”.
The situation there is: huge demand, little to no supply.
So if you have 1,000 people a day with the need to go from A to B and who are willing to pay 1,000$ per ticket. They’d take the HD seat in eco for 200$, but would also take the HD in any other class as long as the ticket can be had for not more than 1000$.
That’s in itself neither unrealistic (the whole scenario at server start is) nor bug- using. That’s making use of an unregulated (free) market.
Nobody tube!
So if you have 1,000 people a day with the need to go from A to B and who are willing to pay 1,000$ per ticket. They'd take the HD seat in eco for 200$, but would also take the HD in any other class as long as the ticket can be had for not more than 1000$.
As far as I know, that's not how it works. Passengers don't "bump up" if there are no seats available in the lowest class. When demand calculation is done, there are X amount of Economy passengers, Y amount of Business passengers, and Z amount of FC passengers to go around. They'll either find a route to their destination, or "sit" and wait for it to be opened up. The general idea, though, is right. If there's a way to get to the destination, they'll pay whatever they have to if that's the only route available to them.
All this not because there is demand ? Even if now with HD, the demand will also change, behind the players also need to provide quality to adapt to the competition.I think this is an inevitable process, there is no need to think it is a BUG, is cheating.Development to high-end seat is an inevitable trend.Everything is from junior to senior, from simple to complex.
Can't you just give it a rest ? The verdict has been out for a week now. Just accept it.
As far as I know, that's not how it works. Passengers don't "bump up" if there are no seats available in the lowest class. When demand calculation is done, there are X amount of Economy passengers, Y amount of Business passengers, and Z amount of FC passengers to go around. They'll either find a route to their destination, or "sit" and wait for it to be opened up. The general idea, though, is right. If there's a way to get to the destination, they'll pay whatever they have to if that's the only route available to them.
I was actually talking about real markets (or the theory thereof) not about AS. You correctly described the situation in AS.
Still I see nothing within AS' rules that would prevent me from doing what I'd do in a real situation on the free (100% unregulated*) market: I'd fly the pax standing and provide a strap for them to hold on - and of course would charge them a fortune. As long as I can and there's no competition, why not?
It is clear that (on that 100% unregulated market) competitors would spring up like mushrooms, prices would dwindle, comfort/service would increase and finally we'd all have profit margins slightly above 0%.
In AS however this was not the case as 95% of players decided to go "premium" from the start.
The admittedly provocative question is: were those 5% actually cheating or did the other 95% simply fail to adapt to the market?
To me the answer is clear, but as I've been playing AS for 10 years now, I've seen more than just one server start and the resulting discussions and of course also respect the team's decission - however I'd have welcomed it, if the rules would have contained a passage about the propper use of seats BEFORE server start.
*: AS is regulated in a way that you can only set prices of up to 200% "standard". But as long as I can profitably charge 200% for a HD seat in Y-class, why should I not try my luck in C-class as well?
The admittedly provocative question is: were those 5% actually cheating or did the other 95% simply fail to adapt to the market?
That's a question the AS team had to tackle and answer themselves, and they did. Most people (and this comes with a large caveat), when presented with a situation like AS, don't go through the research to find the loopholes. In other words, most people don't try to cheat. One could say that 95% of the people aren't pre-disposed to try and find the fastest way to rake in billions of dollars by any means necessary. That actually makes me hopeful for the future of humanity.
Some people can do it. Some people can look at a situation and say, "Okay, here is the framework. How do I make the most as fast as I can?" A lot of people ask that question but aren't willing (or perhaps able) to look at the situation completely objectively. In other words, they feel guilty if they are doing something that others might not consider "fair play".
The problem of AS's simulation - is lack of correlation between "price" and "supply/demand".
If company charging 200% for a C class with slimline HD, it's true that some people will pay for the travel. Because they have very high need to travel. However, for people do not have the urgency to travel, they will postpone or cancel the trip. On the other hand, airlines charging lower price should be able to stimulate supply of passengers, as in real life situation, which bunch of people are going for LCC to enjoy cheaper flights.
If the team can implement some correlations between price and supply/demand. Then it will not be the case for an easily filled slimline C HD 787 to appear.
There is also a little problem of potential demand being equal to actual one at the game's start. The world at time = 0 is like it was in the beginning of XX century - there is a potential there as there is plenty of people who have a need to move from A to B but they either did not hear about planes at all, are not aware of the possibilities, are afraid of flying or don't realize they have that need :) So for every 100 potential pax on a given route there is perhaps 1 or 2 who are actually in position to buy those tickets at the very beginning. Now if the demand in game was only 1% of the normal we surely won't be in the place we are now with cargo space being considered by F class pax :)
This has been mentioned before and it fits nicely with the long advertised but never implemented concept of marketing in AS. This game could definitely use a few well thought and well tested additions along those lines.