Excuse me for not reading the full story behind this, but this implies that you did take advantage of the seating problem, resulting in an unfair advantage-The first e-mail was sent out at least a month after the start of the server, by this time we had airlines with hundreds of aircraft (not to to name any) that had done a similar strategy.
To conclude, nobody had forced players to use slimline + business, they had done it with the intent of gaining an advantage-so I think it's justified that these airlines were reset Completely fair? Possibly not, but it was a much better alternative than letting this problem grow even larger.
I voted for you so I am now your constituency and that means my voice now must (should) be heard :)
I tried to refrain from participating this thread but I will chime in with one thing:
Nobody "forced" him to use slimline or standard in business/first, but also nobody ever said that such seat should not be used. agree with the OP on one thing: If something is not clearly stated in the rules, it can hardly be punished later. There is such thing in law as concept of rules against reatroactivity:
One widely accepted principle of ... law is the rule against retroactivity, which prohibits the imposition of ex post facto laws (i.e., laws that would allow an individual to be punished for conduct that was not criminal at the time it was carried out). The rule restricts the authority of judges to declare new offenses (though not necessarily to expand the scope of old ones by interpretation).
Claims that such undue advantage as using slimline HD etc was not maybe against the rules but against the spirit of the game also does not stand ground. How is a player who has been playing for 1-2 months gasp the complete spirit of game in AirlineSim as opposed to a player who has been playing for a year (or years)? And after the player sees this from AirlineSim marketing page, "AirlineSim is a detailed economic simulation that gives you the opportunity to control nearly every aspect of your airline’s operations." how they are supposed to know, just coming into game, what is frown upon by the community (aka against the spirit of game) and what is not, if there is nothing stated in the rules/wiki/conditions of the game etc. That would lead to one and only conclusion, new players asking AS support for their approval on ANY trivial thing, including "is it OK to fly Russian jets in USA", or "is it OK to fly into such-and-such airport if there is no such service IRL", or "can I just have a one-class config, because the default prices show 3 classes", or "what about if I do not offer drinks in business class because IRL everyone in business class gets their drinks". Those might seem trivial questions, but they ALL affect profitability. Technically speaking, decisions based on all those questions could provide undue advantage to a particular airline. HOW DOES A NEW PLAYER, which OP was at the time, IS SUPPOSED TO KNOW ALL WRITTEN AND UNWRITTEN RULES?
In the world, legal systems are divided into code law and common law. In the code law, rules and regulations are written (codified). as well as punishments for breaking them. What is not prohibited is permitted and nobody can be judged for doing what is not written in rules/regulations/laws as written. On the other side of spectrum is the common law system, where rules are regulations are many times based on social norms. Common law is defined as "The system of laws originated and developed in England and based on court decisions, on the doctrines implicit in those decisions, and on customs and usages rather than on codified written laws".
Games are usually based on principles extrapolated from codified law. Clear set of rules and regulations. I we want to venture into common law doctrine in AirlineSim (e.g. against the spirit of the game), AirlineSim staff must then be prepared for an avalanche of emails and support requests from (new) players asking about all those trivial things I mentioned before.... so that common law is not broken in AirlineSim. The "system" must be based either on codified doctrine rules (rules, regulations, conditions, terms, etc.) or common doctrine rules (socially acceptable behavior, spirit of game, prior decisions, etc). It is not possible to have both in its strictest form. Because having both would result in unprecedented chaos. The color can be either black or white, it cannot be yellow (and no, no grey color allowed).