There are many debates for the way Earth Stand members expand in the new Gatow server (and previously Meigs). As a member of ES, I would like to introduce a few points why we develop as the way we did, and possibly allow more players who criticise the ES way, or players potentially want to join ES to gain more understanding of ES, and also share what we think about the Airlinesim.
The basic strategic concept of ES: Recognise the difference between real world and Airlinesim and to maximise profit.
As natural as any games with a comparison nature, people want to be on the top of the rank. Some people may come to this game hoping to "copy" a real world airline of their like, more may want to take the lead in the game while take into account the mirror of reality but not completely follow it. I believe most of ES members may recognise the DIFFERENCES between a simulation game and the real world environment and valued it heavily.
With this underline understanding in mind, we will NOT taking to much consideration of what’s in the real world, but study what’s in the Airlinesim world. Thus construction of fleets, selection of routes, setup for configurations and services will all be what we think the best way to maximise profit in Airlinesim.
Question: Did the unrelistic settings in Airlinesim help ES?
No, I don’t think so. No matter how relistic the game is, it will be a game. If not follow the way the game operates but simply follow the real world or even worse what YOU think of the real world, you will be playing after ES members, who study and experiment the game a lot. Whenever the game changes we will test and find out the way which helps in new setting and share the view. (e.g. please consider ES’s lead on Megis which started without the most criticised new aircraft market). So actually it’s not about whether the unrelistic settings - which will always exist in some aspect of the game - help someone, it’s about which route a player will follow, the reality world’s route or AS environment route, everyone have the choice at anytime,
The tactics and technics that suoport ES:
Play in unison.
Just an examples: Even before the new game world started, we made an agreement on where each original players go to avoide internal competition.
Communicate in real time to ensure playing players know what’s eachothers doing and to share experience and market information gained in real time.
More playing time.
Most members in ES can play the game with their Ipads and Iphones, etc, to gain max playing time, using any spare miniuntes available between works and other things. And I had to admit that gatwo starts at the very begining of Chinese new year, many of ES’s Asian palyers are in their holidays, which gave us more time to play in the first two weeks.
Question: Is there cheating to gain advantages? Or bug-using?
No, with the benefit of strategic and tactic advantages we can get, it simply not worthwhile to violate the rules set by Airlinesim. And we surely know, with our outstanding performance, we are certainly under scrutiny of the Airlinesim Team and almost all players especially those who have direct competation with one of our members.
In terms of bug-using, would you call the use of certain cabin setting which is publicly available to all users, and known by most players and Airlinesim members bug-using? I won’t. Yes, the demand it produce may be unrealistic, but the outcome (both benefit and downside) is something we all know well. As far as I know ES airlines not the first ones to use such configrations.
As an open and friendly Alliance, we always welcome criticise from all players, which will help us to gain more knowledge of the "market" in Airlinesim. Afterall, hope everyone enjoy the game, and make friends who share the same interest in aviation business.