Change Log

v6.10.18 - 2025-02-07

This is primarily a technical release, introducing the infrastructure, data structures and configuration for the upcoming Aircraft Performance System 1.5. But a few visible improvements, mostly related to aircraft performance, made it into the game as well. Please let me know if you run into any issues!

Added

  • Feature flag/configuration option to set highest supported version of aircraft performance model per game world.
  • Batch command processing tool for exclusive game worlds to add funds and generate aircraft in bulk. For internal use only for now.
  • Performance tool shows a warning about limited takeoff/landing weights when runway length is below the maximum required.

Changed

  • Flight Number Management: Render scheduled days in monospace font to make them more readable.
  • Rebuilt and redesigned payload-range charts that show a reference graph of unconstrained performance when actual performance (due to cruise speed or mission constraints) differs.

Internal

  • Stricter rate limits for requests to game world pages.
  • Importer for new aircraft performance profile data.
  • Abstract over configured performance model where general performance characteristics (ranges, runway lengths, …) are displayed, like aircraft family and type detail pages.
  • Implement initial version of performance system 1.5 formulas.
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