v6.10.18 - 2025-02-07
This is primarily a technical release, introducing the infrastructure, data structures and configuration for the upcoming Aircraft Performance System 1.5. But a few visible improvements, mostly related to aircraft performance, made it into the game as well. Please let me know if you run into any issues!
Added
- Feature flag/configuration option to set highest supported version of aircraft performance model per game world.
- Batch command processing tool for exclusive game worlds to add funds and generate aircraft in bulk. For internal use only for now.
- Performance tool shows a warning about limited takeoff/landing weights when runway length is below the maximum required.
Changed
- Flight Number Management: Render scheduled days in monospace font to make them more readable.
- Rebuilt and redesigned payload-range charts that show a reference graph of unconstrained performance when actual performance (due to cruise speed or mission constraints) differs.
Internal
- Stricter rate limits for requests to game world pages.
- Importer for new aircraft performance profile data.
- Abstract over configured performance model where general performance characteristics (ranges, runway lengths, …) are displayed, like aircraft family and type detail pages.
- Implement initial version of performance system 1.5 formulas.