Please excuse the pun in the title, but it just made sense: Yesterday, the vote for the name of the upcoming “preview game world” closed and the winner is - by quite some margin - Paine Field. IMO, it’s a very fitting name for the game world like this, given that Paine is home to Boeing’s Everett final assembly line and that the Paine game world will serve a very similar purpose…namely finalising and testing new features before delivery ![]()
To that end, I spent all of last week with frustrating-to-the-point-of-pain(e)ful (hah!) integration tasks for the above mentioned game world. As stated in the previous devlog, I am working on some meta features (like a game world configuration overview) that I decided to build in the new Gen-3 framework already. Said framework is a prerequisite for the planned UI overhaul, but there’s a catch or two: Firstly, I am no designer. Anyone who has a pair of eyeballs can see this when looking at the game’s current user interface. And secondly, UI frameworks in particular are very opinionated. Because of the former, I can’t do the UI refresh over night, but instead it’ll likely be a slow and incremental process. And because of the latter, this incremental process is very tricky to pull off as the existing framework and the new one clash in all sorts of places.
Either way…while the current outcome doesn’t look perfect (and likely won’t for a while), it’s “good enough” to move on. My plan is to wrap up the most important bits required for the launch early this week so I can set up and open Paine as soon as possible. Maybe even this week. I really want it to be this week…