Dev Log Week 2026-32: Message from the past

When you’re reading this, I am hopefully lounging around at the Baltic Sea :beach_with_umbrella: :sweat_smile:

So week 31 was a bit of an odd one: With school already closed, I had the kids around. And I obviously didn’t want to start any larger projects before my departure. So I worked on various smaller things to get them off my to-do list(s).

On Monday, I took care of the Domination reset, the timing of which is a luck coincidence: Just before my break, but also such that people have a new game world to play in over their summer :slight_smile:

I then moved on to deploy the backend enhancements I discussed last week, but not before looking into a couple other bugs from the backlog and adding one more feature (anonymizing forum users when their AirlineSim account is deleted).

Not a big thing, but maybe interesting to mention in the devlog to illustrate what “indie dev work” entails in practice: On Wednesday, I joined a webinar about new developments in my state’s game development funding program. We don’t have any concrete plans to apply for public funding at the moment, but I thought it couldn’t hurt to keep an eye on the options that exist.

Another backend task that I was happy to get off my list was a dependency and framework upgrade for yet another one of our backend systems. It’s a tiny service that does one thing and as such has been working just fine for several years. But because of that, there was a lot of drift between the library versions back then and what they should be today, because there was no need (or rather: pressure) to touch it. Originally, this was scheduled for this year’s Spring Cleaning, but I didn’t get around to it back then. Now: :white_check_mark:

Last but not least, I sat down to write down a few instruction for @molp who’s got the “honor” of subbing for me over the coming two weeks. While working on the documentation, I realised that the batch commands API he’d had to use to support exclusive game world owners was a bit clunky and dated, so I ported it to the new API structure and removed what remained of the first generation (admin-only) API because those endpoints aren’t needed anymore.

And with that, I am signing off for a couple of weeks. No devlog will be released in week 34. And the one in week 35 will likely be “slim” :wink:

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