I know I’m a bit late here BUT this applies to cargo (I’m thinking with a facility like ANC) as well as pax
Would it be possible to implement different turn types in a future update? I’m thinking like a “long” turn where full cabin cleaning and maintenance checks can occur, “short” turn where just pax/cargo are deboarded and reboarded and refueled, “fuel stop” where nothing happens except more fuel is loaded onto the aircraft (this is where ANC comes into play, could carry more goods or pax between Asia and North America without it counting as a ‘transfer’), and any other turn type you think would be cool. I don’t know anything about the behind-the-scenes technical aspects of this game, but it seems like a drop-down menu in the flight planning section could serve this function.
I feel like this would be a step towards being able to have different play-types be a little more viable. Low-cost airline systems could choose to really only get a full detailed cabin cleaning at the very end of the day, whereas large or ‘legacy’ airlines within a given game world could prioritize having a full deep clean every flight or every other flight.