Different types of turnarounds

I know I’m a bit late here BUT this applies to cargo (I’m thinking with a facility like ANC) as well as pax

Would it be possible to implement different turn types in a future update? I’m thinking like a “long” turn where full cabin cleaning and maintenance checks can occur, “short” turn where just pax/cargo are deboarded and reboarded and refueled, “fuel stop” where nothing happens except more fuel is loaded onto the aircraft (this is where ANC comes into play, could carry more goods or pax between Asia and North America without it counting as a ‘transfer’), and any other turn type you think would be cool. I don’t know anything about the behind-the-scenes technical aspects of this game, but it seems like a drop-down menu in the flight planning section could serve this function.

I feel like this would be a step towards being able to have different play-types be a little more viable. Low-cost airline systems could choose to really only get a full detailed cabin cleaning at the very end of the day, whereas large or ‘legacy’ airlines within a given game world could prioritize having a full deep clean every flight or every other flight.

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I took the liberty of moving this post to its own discussion, as it’s not really about a more realistic cargo model, but about turnarounds in general.

Fair enough, that was my first time interacting in the forums, my bad

No worries :slight_smile:

And concerning the idea as such: I like it. I always assumed something like this would be introduced eventually (especially concerning full vs. partial catering), but it never occurred to me to make it explicit. This would of course require quite a different UI to what we have today, as one would have to be able to actually edit/configure turnarounds. I could imagine something like this will show up as part (or requirement) for another feature at some point in the future.