As a newbie this particular game, I find that getting ticket sales are extremely difficult and filling an aircraft.
Quite frankly 10mil is not enough to start an airline and it takes weeks to tweak the ticket prices so that you get a good load avg and still make a marginal profit. I played for about 3 weeks and I am still bleeding to death. I will need to reset soon.
I think maybe the people who started a long time ago or those who could pick and find a good route are now bored and just complains that it is not realistic.
Compared to another airline sim I played on the net, this one is difficult and time consuming to stay afloat and much slower going though the years. The other one I played starts in the late 1940s where you start for pre WWII A/C and you move every week up by 1 quarter of a year. New A/C become more available as you go through the years, and production/avail stops when the factory stopped making them. You can always lease/rent ones which were still available.
It makes sense because unless the owner scrapped the a/c, these are still avail.
The difference in this game is that if an airline folds/liquidates, all owned and leased A/C by default goes to AS.
I agree that the leased ones should go back to the owner, but not those which were owned. The owned ones need to go on auction, which is basically the liquidator selling them back to the public.
They also have a bigger selection of A/C.
Players also need to specify the engine maker as it will affect the maint costs, this is because of engine commonality.
They also have A/C maint, which specifically need to be in the flight plan, e.g. when to do A,B,C and D checks and the times for each. C and D checks can’t be done anywhere, it has to be done at service centers, which has staff specifically trained to overhaul those engines.
So one of the nifty feature were the ability to move flight plans and flights over from one A/C to another, as players regularly had shuffle A/C in and out of maint, or risk a engine failure emergency. Like with the regular airlines if an airframe or engine did a certain amount of flying time, it needs to do a certain type of maint.
C and D checks are extremely long to perform and also very expensive, so the operating airline always had to weigh up if they will incur the wait and the cost, or will they rather put the A/C up for sale and get a new one, for leases, terminate the lease and get a new one.
There was also marketing and code sharing schedules, which are missing in this game.
I have not checked if leasing is cheaper in this game. In the real world and in the other game leasing was more expensive than owning if you have the money to buy the AC.
It does not make sense what people say here that leasing an old AC should be more expensive and leasing a new one.
It does not work like that in the real world.
The monthly or quarterly lease payments are generally based on what the AC’s cost was for the lessor to purchase and then that cost is spread over the useful lifetime of the AC plus interest charges. That is assuming it is a finance lease. If it is an operating lease, then maint costs and such is also included in the lease payment charge.
But lets assume it is a finance lease, then why should an old DC-3 which probably cost 3mil new have higher per month or quarter than say a D1900, which were about 12Mil new? Of course the instalments and monthly payments of the DC-3 will be less, simply because when it was new, the price was significantly lower than today’s A/C.
The reason why realwold airline might not want to buy or lease and old AC is because of either availability, commonality or that horrid expense to do the C or D check.
In the other game the D check’s cost was the same as the A/C’s cost when it was new. So if the DC3 was 3 mil new, the D check will be 3mil. All A/C on lease and up for sale has their flight hours listed since last D check so that players can see if they will want to lease/buy that A/C.
This game does not really go into the maint aspects or costs in detail.
In the other game new AC order slots was only released at certain times. You can’t really simulate real world manuf and order processing, as in real world it takes years to build an A/C or a limited number thereof due to their capacity constraints.
And in the real world number of airlines grew over time and so did A/C manuf capacities and availability of A/C.
Airlines of the 1940s and 50s, had to buy and operate ex military A/C, hence the DC-3,4, Lockheed Conctellations, Junkers, etc.
Russia has TU-134, and IL-76, which were actually made for the military, same goes for some of the Antanov A/C.
But because this is a game, you don’t want to get into the situation where you have a new airline starting and there are no A/C available on lease or to order. So you need to somewhat release new A/C over time.
I think there should be a limited number of slots avail for new A/C orders, and overtime maybe increase those slots as number of orders for that particular A/C model were processed over time. Aka simulating the factory’s expansion in capacity due to popularity.
Also, because this game goes so slow through the years, I think people do get bored. In the game I played because you move from 1940 to 2013 over a year or 2 playing time, airlines have to regularly review new A/c available, order new onces, apply maint, leasing contracts expiring, strikes, a/c and engine recalls, emergencies, that it really keeps them on their toes.
Some of the compaints in that game, well if Embraer recalled all their A/C for mandatory maint and grounded them, the airline incurred heavy financial penalties for tickets sold and people had to be rebooked onto alternate airlines, or put up at an hotel to catch another flight.
I think this game lost this kind of dynamic.
Anyways, just a few ideas.