Interesting article about airline hub waves

I posted this as a reply to a player to help him with understanding hubbing structure, but it is burried in a deep down subforum.

So I thought that posting it also here could help other players who are struggling with "how to" on creating hub waves.

Click the image to enlarge and read.

Source: Airways July 2014

vhcf36.png

They should hire me… :slight_smile:

http://pearls.airlinesim.aero/app/info/enterprises/37866?27&tab=0

3000 weekly departures and 72% connecting.

When i´m looking to your network, i would say: you´re in the right place between north and south america ;)

I´ve got 3300 flights with 85 % connecting passengers at Birmingham, UK, (at pearls, too) but i fear that this could never be so in reality.

Thats almost 30 millions passengers only by me per year, whilst the real airport only have 9 million passengers per year. But this is Airlinesim, you can create a hub almost everywhere - even on smaller airports, wich are no hubs in reality ^_^

 

@rubiohiguey2000: Thank you for sharing this interesting articel!

I´ve got 3300 flights with 85 % connecting passengers at Birmingham, UK, (at pearls, too) but i fear that this could never be so in reality.

Thats almost 30 millions passengers only by me per year, whilst the real airport only have 9 million passengers per year. But this is Airlinesim, you can create a hub almost everywhere - even on smaller airports, wich are no hubs in reality ^_^

Who are we to say that if such a hub with good connections had existed at Birmingham in reality 30 million passengers would be totally impossible?

Also remember that your world in airline sim probably lacks many competing hubs/connections that in reality take care of much of the traffic that you do.

Comparing total global amount of passengers on Pearls with reality is hard since I can't find these numbers, but IATA gives out total global "Revenue-Passenger-Kilometers" which is something like 430 billions per month for 2012.

So if the average flight length is 744 km, then real numbers match those on Pearls ( if it's longer then Pearls have more air traffic then reality ).

I´am a litte bit with you, alex. Let me correct to "never be so within the next years under the given cirumstances" ;)

There are plans for getting BHX a hub for 70mio (!) passengers per year because of missing expanding options for Heathrow. BHX can become one of the biggest hubs in Europe - but this is only a thougt and today, i can´t imagine, that the real BHX could handle my 30mio PAX/a today (plus the pax from the other airlines). Terminal and apron capacities are not enough in my eyes especially for a big long-haul fleet.

But ok, BHX has become a runway extension to 3000m this year wich offers some new options (A380, 777, etc) they had not before.

Back to Pearls and your note to competition with other hubs, were i totally agree with you.  I think, a lot of my transfer-paxe are from the London airports because of missing connections there.

Addendum:

Take a look to Nuremberg Aiport (NUE), a regional   small international airport and the number ten in real germany by passengers (3.3mio/a). It has got one runway only like BHX, but in AS, there´s one slot more per every five-minute block than in BHX. There are -maybe- up to 50mio passengers per year possible in AS (lots of transfer passengers und a good hub system implied). The real airport could not handle such a big hub (here´s an aerial photo) withouth massive expansion. That´s like what i meant above with BHX a litte bit.

 

As far as I know the only limits that Airline sim cares about in terms of traffic is how much the runway can handle. Terminal/Apron space and passenger handling inside are "assumed" to adapt dynamically to the needs.

So the way you need to think about is is, could this runway handle 50 MIO passengers per year = 5700 PAX per hour = 30 takeoffs/landings per hour with average of 200 PAX per airplane.

That is not outside the realm of what a single runway could theoretically handle, even if compared to real airports it is ofcourse a bit silly and to much.

As far as I know the only limits that Airline sim cares about in terms of traffic is how much the runway can handle.

primarily yes, but i mean, the aiport size category in AinlineSim does matter, too.

By the way, i  can´t explain for myself, whats the difference between BHX and NUE; why NUE can handle a plane more per block  (or BHX one less :wink: )

BHX large airport with one 3,000m runway,

NUE medium sized airport with one 2,700m runway

They should hire me.... :)

http://pearls.airlinesim.aero/app/info/enterprises/37866?27&tab=0

3000 weekly departures and 72% connecting.

ok, who bids more:

Mockingbird, Denver: 11.900 departures, 83% connecting; 15.000 departures and around 80% connecting if you add subsidiaries 

Mockingbird Paraguay, Asuncion: 2505 departures, 93% connecting

ok, who bids more:

Mockingbird, Denver: 11.900 departures, 83% connecting; 15.000 departures and around 80% connecting if you add subsidiaries 

Mockingbird Paraguay, Asuncion: 2505 departures, 93% connecting

Hm... the original post was about Tocumen airport in Panama. And Dmitri referred to his hub in Tocumen  ;)

Jan

It has got one runway only like BHX, but in AS, there´s one slot more per every five-minute block than in BHX.

take a look at the runway exits: NUE offers at least two high speed exits in both directions. Less time on the runway -> more aircrafts per hour