Option to adapt an aircraft for short runways

We know these adaptations happen in reality. We have a problem in this game with some airports having short runways. What annoys me the most is the situation of SDU airport (a domestic airport at Rio de Janeiro).

SDU has two really short runways with the major having only 1,330 meters long. In the game, none of the modern jet aircrafts can operate in this airport with its full capacity. Small aircrafts like ERJ135 and CRJ100 can’t even land there.

In reality, this airport operates flights with medium-sized adapted planes like B737-800 and A320-200 (with full capacity). The second busiest route in the world is CGH-SDU!

I was thinking about a system to adapt planes for short runways like we have in reality. If we are able to make changes in cabin configurations, I think we could be able to change technical configurations too.

Here you can see an image where the airport is receiving planes that are impossible to operate there in the game (E190, A320-200 and B737-300/-800). It’s probable that other major airports have the same problems in the game.

I wonder if it will be possible to see that happening in the game in a near future.

There are thousands of airports and hundreds of countries in AirlineSim. Consequently, data are bound to be wrong sometimes. In case you came across any mistake - like wrong values, missing airports or naming errors - please send your findings, your sources and a detailed description of the issue to support@airlinesim.aero.

Beside that, SDU is not a good case to discuss about as SDU can be operated with payload restriction and with special flap settings only. This is no normal procedure and is one of the few exceptions we may not deal in the simulation.

I checked Wikipedia and the 737-700 can take-off at MTOW in 1600m so if they carry less fuel they can technically do a almost full flight, at SDU. Also Wikipedia said that the runway at SDU is about 1300m. But in airlinesim I don’t think you can command the plane to fly with less fuel.

It’s not a problem of wrong or missing data. It’s a specific case that is not being simulated like in reality due to game system structure.

Really? So, is that an eternal NO? No "special flap settings" in the future? I’m sad now.

As this is almost a single case - I’m afraid so…

Can’t the configurations for SDU be modified? Something like showing runway with 1,323m in the info panel, but working with more in the background like it had around 1,800m. Compensate the problems on operating there rising the fees.

Just an idea. I imagine how difficult is the situation, but I think it’s important to simulate the second busiest route in the world (CGH-SDU) with the route’s real aircrafts (B737, A320 etc.)

We may think about something like this as part of the new aircraft system, but it’s not that easy as you may think.

Why not simply use wrong airport data to cater for the exception? No need for a fix in the game, and the aircraft could fly in the game…

Because starting once we will discuss hundreds of airports around the world which is under special circumstances able to handle an aircraft-type which AS is not.

Aircraft in AS always carry the min fuel. This is why you see weight restrictions on long flights but not short ones (unless the game believes there is a runway restriction)

Why not offer an add-on for frames like the A319/320 and the B737-700/800 or the E-Jet (operated by BA out of LCY)??

These add-ons should of course only be available if modifications are available in reality.

As the manufacturers offer these modifications for their products, why shouldn't it be implemented to the simulation??

This has been suggested over and over, by myself several times. But AS has maintained silence so far. But my opinion is if Airbus enhanced is being offered, short field performance adapted Boeings, Airbuses, and Ejets should he offered as well.

But AS has maintained silence so far.

Don't think that this is correct ;) Anyway - there are plans of making a new performance system and combined with this a configuration of aircraft. This is also prenseted at an airlinesim convention some years ago. When the formula are ready and we have the needed data available, we of course can add a SFP option like gravel kit, additional fuel etc.

Current status of this is the developement of new formula.

I did not mean the word "silence" literally but rather metaphorically.... or in other words, that despite this topic coming up regularly, nothing has been done about it (yet)... what I do not understand that when Airbus Enhanced was released by AS, why not at the same time release of SFP Airbus.

The one "modification" is related to a lot of aircraft (and even still able to be ordered as new aircraft) - the other ones only for some few special cases ;)

...  I often wondered why HND with 4 runways has 10% slots more than LHR with only 2 runways...

Hi,

perhaps because it would be too exciting to use 16/34 and 04/22 at the same time   ;-)

Jan

I often wondered why HND with 4 runways has 10% slots more than LHR with only 2 runways... That would be too detailed to be done by only one programmer behind AS.

There was an interesting explanation some time back by "sk" related to how they calculate slots:

http://community.airlinesim.aero/topic/5728-airport-expansion-and-slots/#entry46920

Btw DFW should have even more slots than it has but I guess the "not crossing runway" or "passing through the runway to get to another runways" factor prohibits it.

Hi,

I know one plane can start its takeoff roll when a landing plane has crossed/overflown the runway.

I just had visions of planes crossing each other with seconds in between, in order to optimise use of the 4 runways. Hence the smiley in my post.

But waiting for a crossing plane takes time. Also, I don't know the lay out of taxiways in HND. Or the flight path/corridors of arriving/departing planes. There are several possible reasons for only having 10% more slots than Heathrow.

Anyway, it is like you said. The AS-team tries to reflect reality if and when possible. And in some cases our virtual environment does not 100% reflect reality.

Jan