Raising pay, faster development of the game !?

1. Should the pay of the game rise ?

  1. Will this lead to faster changes ?

  2. How many coins Credits should be paid per day for positive results ?

20 gold coins, 17 silver coins and 39 bronce coins. Please note only coins from the House of Habsburg or House of Bourbon are accepted.

Sorry, I couldn’t resist.

takemymoney.jpg

Thanks, rubiohiguey2000 ! :D

Very nice picture & very funny, Ceo-Group-M ! :stuck_out_tongue:

pexels-photo-164580.jpeg

1. Should the pay of the game rise ?

  1. Will this lead to faster changes ?

  2. How many Credits should be paid per day for positive results ?

well, lets make a short calculation...

  • Sallary of a Developer in Martins region ±3500€ before Taxes
  • +additional costs uppon sallary ±700€
  • +costs for Workplace (office-rent, furniture, it, paper work) ±650€
  • =>±4850€/month
  • On Top Time for hireing, education and so on... And hopefully he will be never ill ;-)

Lets say Martin is having costs from around 5000€/month. How much players are currently paying? I'm not shure... lets assume that 750 are willing to pay more and will not leave the game at higher cots. So:

5000€/750€=>6,6€/Month on top.

For bad times it would be better to save a bit money. So something around of 7€/Month=>84€/Year on top is nessescarry to hire someone for FullTime developing.

are willing to pay more and will not leave the game at higher costs

However, this does not account for a possibility of an increasing player base when new features get introduced regularly. As it stands now, I have not repurchased any credits for almost 6 months and will not until the new feature comes online (assuming that it's good).

My point is, while a faster rate of development adds costs, the current rate of development probably does not come "free".  

However, this does not account for a possibility of an increasing player base when new features get introduced regularly. As it stands now, I have not repurchased any credits for almost 6 months and will not until the new feature comes online (assuming that it's good).

My point is, while a faster rate of development adds costs, the current rate of development probably does not come "free".  

correct. Btw, here is the same...

I am playing this game for about 10 years and still love it. However I spent a lot of money and only saw 1 major update in return.

I play for months on end then get bored and don’t play for a few weeks. Then play again for months when there is a slight change in the game (like new planes or a new world)

The thing is people will get bored from time to time if nothing is changed. I have friends I introduced to this game play for a few months then never play again. I really think people will stick around and more people will come when there is a constant development!

Anyhow I will play this game forever!! :wink:

Money is needed to develop games and these days its more and more expensive to do the simple things. If they need some revenue then they have the Internet at their disposal. 

Get more active on Youtube, Twitch, Twitter, Facebook etc. These are all free advertisements and you can get a small return of money back. Do update videos to make people know what is actually going on behind the scenes - some user engagement with the management team is badly needed - some of the comments on here highlight the need for some clarity. As a plus you can easily make £500-£800 p/m off 1.5k views per video on youtube/twitch - ive done it. I know its not a lot but its something that can go towards the development of the game. 

Then Push the boat out!! Pay aviation based youtubers/twitchers like Jeff Favignano (who plays aviation based games as well as simulators) to do a 10 part series of Airlinesim, he gets minimum 30-40k views a video - there are others as well. 

Also do fund raisers, like give people the choice of spending an £2 extra on their credit buys each month - £1 goes towards charity, £1 goes towards the development of the game and once they hit a target that month like £500 then give the “winner” 2500 free credits extra and make a fuss of it to get more people doing it. 

So many ways to increase the monthly revenue 

Then set up system for updates, do loads and loads of updates  and leak them out week by week to keep people interested. Dont just lump them all in one go. A330 update one day, new plane the next day, system update the next day and have a backlog of updates to come out regularly to keep people interested and make videos/tweets/facebook posts about it!! 

Rant over - I wish I could talk to some of the developers! Id love to just sit down and smack out some ideas (I know all the above is trivial without actually knowing the mechanics of how the game works)