Today I wanted to find the actual range of my aircraft given their seating capacities . This required a little more work than I though it should. The graph is useful but not perfect. Sure you can convert the 95kg per passanger into payload tonns, but its not ideal.
I'd suggest one of two things:
display true range in cabin config editor
or
make the graph interactive (its quite hard to read accurately) so that you put your curser over Xkm and it tells you the max payload (and seats).
I don't know if it will help you, but you can actually how much pax you'll be able to transport in the aircraft type evaluation. It's still not every precise, but at least it will tell you how many seats will be bookable on that specific route.
I don't know if it will help you, but you can actually how much pax you'll be able to transport in the aircraft type evaluation. It's still not every precise, but at least it will tell you how many seats will be bookable on that specific route.
However, the ATE tool doesn’t take cargo into account. If the tool shows less than the maximum number of possible seats, there’s still a risk that you won’t be able to fly at full capacity.
How do the performance breakpoints get determined anyhow, and what variables are taken into account? I do remember seeing a graph that shows flat to the first breakpoint, then a steep drop to the second breakpoint, but then the slope gets much more gentle until it reaches zero. All the other aircraft are flat to the first breakpoint, gradual negative slope to second breakpoint, and steep drop to zero.
The range already stated in aircraft technical specification, ranging from maximum range with maximum payload to maximum range with minimum payload.
As long as you don't pack the pax like kettle in the cabin, you can always expect to fly a little bit further with maximum payload, so it's kinda art and not suppose to be exactly shown. i think.
And I do not think Team will spend time with that right now, given the fact that the new performance system is in the works. I think that once the new performance system is live, there will be some tool to get that information, but not before, because why do the same work twice?
I agree. Why they haven’t given a breakdown as to the aircraft will respond financially with different seating options should be given right away. Yes, you can learn about it after you get the aircraft. But the point is to learn all you can about the aircraft’s performance before you purchase the aircraft. I’m quite sure Real world airlines don’t buy an aircraft not being aware how the aircraft will perform with a certain seating setup. I want to know how many passengers I will be able to fit into my aircraft, if my aircraft is going to fly a 10,531KM route with a 2 class layout, with lie-flat beds, and comfort-plus seating.
So what? Given a certain route and a/c, you can calculate the possible payload and compare it with your targeted seating config. If you do some math, you'll get the performance.
So what? Given a certain route and a/c, you can calculate the possible payload and compare it with your targeted seating config. If you do some math, you'll get the performance.
I shouldn’t have to do the math. That’s the point! If you are going to provide a tool it should be a useful tool. If not then why have the tool to begin with if you still need to, as you state, “Do some math…” I should just do all of math and be done with it.
I get your point. On the other hand it's not rocket science, and for me personally a question where to start and where to end. There are plenty of routes to run a profitable airline. If you want to squeeze out the last AS$ through the selection of the most efficient a/c (beneath all other constraints), I think some math ain't too much effort and is a part of your capabilities of running an airline.
There are a lot of people who have gone through this in the past. And for me speaking, I am glad to do the maths myself, because only then I know what the numbers are showing and their limitations.
I do remember from when I started playing that it wasn’t easy to find the information that I needed in order to do the math. I know that a passenger is 95kg, while a unit of cargo is 100kg, but it was only through reading the old posts in these and the archived forums that I figured it out. The wiki was already uneditable by then, and the wiki’s performance section is essentially a blank page.
Now that we have 6.2 and those nifty new help screens, could one be added to the payload calculation area of the performance calculator to inform new players without cluttering the area for the experienced players?