So What’s the plan for 2019?


We want to increase our time budget for AirlineSim again to improve both our support and the game’s development in 2019. Here’s a preview of what’s about to come:

  • An aircraft conversion feature that will enable you to convert passenger aircraft into freighters or retrofit winglets to your fleet.
  • The in-game demand data for passengers and cargo will receive a global update.
  • “Historic” game worlds with accelerated time advancement - so you can play through several decades of aircraft history.
  • A completely new wiki will be launched to provide reliable information about AirlineSim.
  • More patches to improve smaller issues in the game and fix bugs.

Is the AS update gonna come out first or Aerosoft A330? :face_with_raised_eyebrow:

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One more thing to say: Lack of manpower has always been the argument of Simulogics. Meanwhile I am very sure there are many players, despite very disappointed, are willing to contribute through volunteering for the development, including myself. Such player community that actively participates and pushes forward the game development progress has been the rule of the game industry and its existence always, always signals the success of the game.

Again, if Simulogics staff have time to repudiate every single player feedback, then I highly recommend them to at least refer to some successful stories.

As I’ve seen you repeating yourself over and over again about the lack of commitment of the “Simulogics developers”, it’s probably good to give you an explanation why everything is going so slow in AS: There is only one programmer.


The fact does not void the argument I repeated again and again.

A) There are too many games, some bigger in scale developed by one programmer that keeps receiving updates. To me, at least, I don’t see why AS cannot move on with one programmer. If simulogics just decides to stay where it is, then with the current strategy of raising the price I don’t doubt AS will go further south.

B)Meanwhile, in 2019 programming is not a rare skill and it is certainly not awfully difficult to learn. And curiously nobody really responds to this perspective. I do not see why it is a red zone to the only developer. Yes, there are copyright concerns, legal concerns, etc but all of which can be easily worked out. I don’t need to remind anyone that Minecraft is an analogous successful story. It is developed by only one programmer and what vitalizes the game (and makes it a world-class classic) is the player community contribution. xNotch still makes a ton of money out of it.

So yes the attitude of the developer seems to be willingly failing the game to me. I do think it is time for the developers to seriously do a cost benefit analysis on AS and the effects of involving the player community in AS.

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Programming is not difficult to learn, that’s true. But to understand the processes which belong to the code requires some knowledge which AS is perhaps not showing to the outside. Which is fair enough and absolutely comprehensive.
It is a shame that there is no development but shouting again and again will not help. AS is kind of deaf for this.

I agree with you on the motivation for keeping the core code to themselves and I surely understand. What I am suggesting is that there are ways to work around and involve the player community more while not damaging core copyrights of the original programmer. Essentially, what adds to the top of the source code are modification works.

While simulogics might be deaf about it but as a paying customer I am sure shouting is better than silencing.

Programmer here (not Simulogics). Not only do I consider your statement an insult to my profession (look what happens when you outsource “programming” at $9/hr to India), you seem to be completely ignoring the customer (aka: player).

Even as an outsider, I can see that your concept of blindly throwing resources (“programmers”) into the equation to get more features might affect us players adversely.

Since new features usually imply new servers (due to changes in game economics), the infrastructure cost would raise as well.

After playing for a few years, I think that I have enough understanding to see that Simulogics tries to address both the priorities and the number of new features in a balanced way. For one, we have had polls in the past where we could suggest our personal priorities in new features. Moreover, they are handling expectations by posting updates about plans for enhancements (such as the one you quoted above).

I do not understand your mention of “Aerosoft A330”. This looks like a airplane simulation game. Absolutely and definitely uninteresting game play to me. Or did you want to imply that AS should start to hire programmers so that they can push their users into buying DLC’s, such as beautiful airport buildings and liveries (that’s what I understand as Aerosoft’s business model)?

Unfortunately, I think you completely miss the point. I agree that the development should not be outsourced to outsiders. (and I never suggest that the development should be done that way.) In contrast, I suggest Voluntary Player Community Contribution/Participation. This is supposed to be a modding process where player-constructed features, upon voting, can be added to the new game worlds. (Again, customized Minecraft servers are perfect examples) As far as I understand simulogics at least intends to attract more customers by offering customizable game worlds.

I do think your mentioning outsourcing programmers in India and else is completely irrelevant with this discussion. Your argument of the Aerosoft commercial model has nothing to do with what I raise. For your information, Aerosoft 330 is also a project that seriously lag behind schedule so it’s literally just a meme.

I don’t know how you found my views insulting but I surely didn’t intend to do so because again I program too. Off topic and personal opinion about what you quote (maybe where you find the comment insulting?) —unless you are in academic side of CS, I guess programming will soon become the essential skills and new standards of literacy for everyone, which is great. I don’t think the statement that programming isn’t awfully hard is any wrong because programming is supposed to serve as tool. If a tool is unusable and inaccessible that is simply not a good tool. Even not so smart people like me can learn and benefit from programming so I don’t see why should programming be seen as a super cutting edge technology that only a small bunch of people master. It’s 2019 not 1989.

I so need this in my life! :smiley: :heart:

Most of the volunteers would be people wanting to learn new technologies and gain experience. Good for them, but not so much for code they would produce. Managing work of other people also takes time. Imagine you spend 3 days going through code with a new hire and explaining everything, then he quits after two weeks.