Some feedback

First I did not play for a few years until recently.

Second im in extented holiday thus mainly (98%) played on mobile device.

Thats what I wish could be a part of the menues as well as some (call it) first player experience.

Planing and doing and searching for my taste needs a lot of different menues and not all of them are consistent.

Make the autofill/search in all forms (Why sometimes I still need the 3 letter code, that - yes to much smart gadgets - I already forgot or mixed up when I am about to enter it).

In your other game its possible to click together your own screens or menues.

I sometimes wish I could connect the information from several menues into one table. (Flight duration and max passenger in the view that compares planes).

I wish I had a way to choose an airport and a distance and it just gives me a list of airports in that range… (Maybe thats one easy to add menue or screen). Or you have a plane a starting airport and it shows you the flight times, costs etc. towards reachable airports.

Why do I need to do an market analysis via route evaluation and while in the market analysis I have to open a station before?

Can there be an option to see all departures/arrivals to an airport in a specific time frame (no please dont filter it for countries). Not sure for computing power but the whole list with additional filters as in Statistics ?

I also wish I could actual schedule a flight without needing a plane for it → Would like to check what flights could connect and only after see what plane I need or if there is a partner I might approach.

Its nice that in aircraft evaluation it shows a calculation of price per passenger. But I would like to see that calculation in route evaluation as well. Also the numbers in the “flight segment” of the plane differ as well (depending on stops). I cant realy give you what I wish here but just the feeling its not 100% right for me as it works. Maybe others dont feel that way and its just my experience.

Not sure if it is game design. But if there could be a way to see actual bookings that would help evaluate routes a lot. Its kind of guessing where this 8 transit passengers for the new route came from when there is like 20 connecting flights. I am aware that the numbers come from the very dynamic passenger distribution but would it be possible to store or make them somehow more visible for the player ?

Some of the bars. I somehow forgot to add a service menue to some of my flights. There is a ingame menue somewhere where it shows you flight rating. Not sure but somehow I had the feeling the rating changed even for finished flights once I added it in inventory. Here again → being able to add your custom screens might help.

I believe it came up before. I play on paine so till now I did not understand. Is there less Y passengers? Or do they just dont like to fly (some of my routes are monopolies). There is no way for me to know the customer needs (before or after flights). Is there no demand? Is there a price cap ? Don they just dont like the very very old planes? Is it the speed and thus time flying ? I have an interlining connecting Madrid with Rome and from there there must be some transit passengers to Tunis (the only external partner there is flying Madrid Rome). But if I connect Madrid with Tunis directly passenger dont show up. Scratching my head why some customers prefer to fly longer, more expensive…

Hope I could give some feedback of use

Could you elaborate what you mean by “menus”? The pages involved or how to access them? Or both?

That’s a consequence of the differences between the (very) old gen-1 and the (somewhat) newer gen-2 UI framework, which are a recurring theme in my recent devlogs. I hope to have a lot of that harmonised over the coming years as gen-3 replaces existing pages, particularly older ones.

Yeah, well, PU was built from scratch and I started work on it about 14 years (!) after AS :laughing:. So…probably not going to happen for AS, at least not at PU’s scale.

Can you elaborate what you mean by “connect” and “menus” here?

The AS Routemap offers a lot of that functionality. Once we get a proper map in AS itself, some of those features should land directly in the game as well.

Actually, you don’t: You can add a pair of airport codes in the input field in the upper right corner and it will show you the analysis for that pair without having the stations (it does allow you to create any missing ones with a single click, though).

I guess this could be added at some point. I’ll make a note about it.

You can do this from the Scheduling page by setting fixed arrival and departure times but not assigning a plane.Then, in the connection analyzer, you can include flights without aircraft assignments. Admittedly, this is a bit clunky. But a “proper” solution for this will likely arrive with Auto-Ops, one of the features with the most votes on the roadmap.

Costing methods are always a matter of taste and preference, hence the intensive use of spreadsheets by both AS and PU players. But I see your point and I am pondering the matter myself occasionally. Just haven’t gotten around to a proper roadmap entry because - just like you - I haven’t really been able to pin-point an approach yet.

A roadmap item exists for this, but it’s flagged as experimental and even if it arrives, I expect the reporting capabilities to stay limited. It’s easy to select a few records from a table holding several millions, like to view the bookings for a single flight. But aggregating over it without very specific optimisations is a different story.

For a scheduled flight, these values are dynamic and depend on whatever you have configured at the moment. For any flight that’s “booked in”, the values stay static, at least in terms of rating impact. Not quite sure about display on flight instance pages right now.

That’s an interesting puzzle on Paine. The share of eco and business pax is effectively the same as in every other game world. But for some reason, there is a considerable over-capacity for economy, while business is underserved. Probably because a lot of people want to experiment with low-cost models and “enjoy” the much tougher competition on price.

For some passenger types, yes. Please check the intro post on ITRs for details on how this new system works.

Do you actually see the transfers in the flight details? If not, those might be pax from a ground network and not to/from Tunis.

Hope this answers your questions and that I didn’t miss any. I figure this could have been several threads :wink:

Thank you for the answers.

I was not aware about some of those things (could be added to the manual along with explaination of some of the mechanics).

AS Route map - have a link on my PC but not using it while just playing mobile.

We will wait for the changes in UI I believe we will see changes to a new usability that solve the issues mentioned.

Last suggestion for the “forwarded” passengers.

In the flight info there is already a numeric field that updates. Maybe it would be possible to add another “text” field here. E.g. You fly from Oslo to Hamburg and a few passengers go to Berlin.

When Oslo airport calculates the passengers the from own feeder/external feeder of the flights (Oslo Hamburg as well Hamburg Berlin) field is updated. If at that moment the text field is written (or expanded) - with a info “3 x from Oslo or 3 x via Oslo-Hamburg” depending on if you like to give the airport of origion or just the last leg - that would be the crucial info + when the flight info is deleted the textfield wont be needed anymore. You wont need to keep millions of millions of datasets but “only” add a new field to flight info + additional lines in the calculation code.

The final result could look like: 15 from external feeder (already there). New text: 5 from Oslo-Hamburg, 10 from Brussel-Hamburg.

Maybe thats a compromise to data handling and complexibility.