First I did not play for a few years until recently.
Second im in extented holiday thus mainly (98%) played on mobile device.
Thats what I wish could be a part of the menues as well as some (call it) first player experience.
Planing and doing and searching for my taste needs a lot of different menues and not all of them are consistent.
Make the autofill/search in all forms (Why sometimes I still need the 3 letter code, that - yes to much smart gadgets - I already forgot or mixed up when I am about to enter it).
In your other game its possible to click together your own screens or menues.
I sometimes wish I could connect the information from several menues into one table. (Flight duration and max passenger in the view that compares planes).
I wish I had a way to choose an airport and a distance and it just gives me a list of airports in that range… (Maybe thats one easy to add menue or screen). Or you have a plane a starting airport and it shows you the flight times, costs etc. towards reachable airports.
Why do I need to do an market analysis via route evaluation and while in the market analysis I have to open a station before?
Can there be an option to see all departures/arrivals to an airport in a specific time frame (no please dont filter it for countries). Not sure for computing power but the whole list with additional filters as in Statistics ?
I also wish I could actual schedule a flight without needing a plane for it → Would like to check what flights could connect and only after see what plane I need or if there is a partner I might approach.
Its nice that in aircraft evaluation it shows a calculation of price per passenger. But I would like to see that calculation in route evaluation as well. Also the numbers in the “flight segment” of the plane differ as well (depending on stops). I cant realy give you what I wish here but just the feeling its not 100% right for me as it works. Maybe others dont feel that way and its just my experience.
Not sure if it is game design. But if there could be a way to see actual bookings that would help evaluate routes a lot. Its kind of guessing where this 8 transit passengers for the new route came from when there is like 20 connecting flights. I am aware that the numbers come from the very dynamic passenger distribution but would it be possible to store or make them somehow more visible for the player ?
Some of the bars. I somehow forgot to add a service menue to some of my flights. There is a ingame menue somewhere where it shows you flight rating. Not sure but somehow I had the feeling the rating changed even for finished flights once I added it in inventory. Here again → being able to add your custom screens might help.
I believe it came up before. I play on paine so till now I did not understand. Is there less Y passengers? Or do they just dont like to fly (some of my routes are monopolies). There is no way for me to know the customer needs (before or after flights). Is there no demand? Is there a price cap ? Don they just dont like the very very old planes? Is it the speed and thus time flying ? I have an interlining connecting Madrid with Rome and from there there must be some transit passengers to Tunis (the only external partner there is flying Madrid Rome). But if I connect Madrid with Tunis directly passenger dont show up. Scratching my head why some customers prefer to fly longer, more expensive…
Hope I could give some feedback of use