As a long-term player of AS, I am managing two companys in Pearls and Gatow. And as a member of Earth Stand, I just want to explain some of my growing strategy and I think that’s why ES members is growing rapidly in Gatow. All these strategies are very effective at the beginning of the game.
- ROE vs Margin
The old birds in AS are dirty cheap. You can easily lease some MD-82 or 732 for $500,000 at the beginning. Although old birds’ yield is relatively low, the aircraft evaluation tool misleads a lot of players. It only measures Margin but not Return on Equity(ROE).
In the real world, ROE is a better figure to evaluate the effectiveness and profitability than Margin. For companies of the same size, which is the case in AS (we all have 10million ASD at the beginning), higher ROE means higher returns. If we did the calculation using the ROE figure, we can find that old birds are definitely more profitable. That’s because old birds have a lower leasing cost and it occupies little equity.
- No competition=Sky-high price
When the game world starts, you can imagine a world like this. You are in NYC, and you want to go to LA. But, the only way to go there is on foot! Then suddenly someone came and told you, you can go there in 6 hours and it took you 5000 bucks. I think most of us will take this option.
That’s why we can charge extremely high price at the beginning of the game world. The Ground Network of AS is very undeveloped. It ignores the possibility of taking trains, driving by yourself etc. So no matter how high you set the price, passengers will fill the plane. Most of the routes in the first weeks have a margin of 60%. With the help of old planes, generally players can double their assets in the first week.
- Slot is the most scarce resource in AS
So why we want to grow fast in the first weeks? The answer is that slot is the most scarce resource in AS. Unlike the real world, we can’t build runways to increase slots in AS. So for major airports, slot is very limited considering the demand in AS.
The fast growth at the very beginning means you can take slots as you want: build departure and arrival banks, maximize the utilization rate of the planes and so on. But slots of major airports disappear quickly, so growth is everything in the first weeks.
I should say that AS is not quiet balanced after the introduction of new airplane system. But some of the problems are deep in the game system itself. As a player, my choice is to understand the game rather than blaming anyone else. Hope all these words find you well.