I think we all agree that developtments take a little longer in reallife. but then again lufthansa was founded in 1926, so was United. I wasn’t planning on playing that long. 
Aslo, buying 50 A320 isn’t happening all that often. And I have heard quite a few new players complaining about how long everything takes when you start out.
Concerning fake companies and rule violations, we are all on the same page that this needs to be stopped. that is, whatthe team and the UAB is working on. You can read announcements about multiaccouts beeing deleted frequently. We are also constantly discussing cases of potential rule breaking and ways to prevent this from happening on the internal board. We are trying to communicate more of our actions as one of the things that bothers me and others is the public perception of what is going on "behind the scenes".
There is a very frequent discussion taking please, but please understand that we can not devulge sensitive information and thus may appear passive or indifferent. that is not the case.
on a personal note: I, too, don’t like the way the new aircraft market works out. I won’t deny that I was lucky enough to get a few planes for inexpensive leases, but I never traded with them. I think, the market has a great potential but also opened up opportunities that some players recognized and then used. I realize, that this allows for players to be very successful with trading rather than aviation which was and still is the original purpose of this game. I doubt this developtment was ever intended. Actions have been taken to improve the situation and transactions are monitored closely to punish misbehavior. However, with the number of transactions taking place and the resources available, it takes us awhile to spot them all and some might even slip through. However, every complaint via the appropriate tools (email to support@airlinesim.aero or ingame reporting) is being looked into. And also, not all rule violations are as easy to point out as multi accounting.
With a feature like an aircraft market, I think you have to make a decision. you can either add this market, but then you also have to accept the fact that trade and markets work on the principles of capitalism and thus offer the opportunity for profit via trading, or you don’t implement it, but then have to accept that there is no new feature and less interaction with other players.
Airlinesim is not a sandbox mode game nor did it ever intend to be. this is a game, but as with almost all games, it’s about winning (whatever that might be for anyone).