I know that Paine is “experimental” but how about actually letting the passengers book flights in that world? It’s not like other worlds. I’ve been playing A.S. for ten years or so and have “experimented” with most of the worlds, and for the most part, they book regularly or as close to as regular as could be said to be possible. But are you trying to figure out what players will do if you reduce passenger demand to nothing? I am frustrated with the paine world. It’s a pain in the ass.
I’ve reduced my prices to stupid rates like LAX-JFK for under $150 in economy for example, and I get 8 passengers or so consistently (below 10 passengers) I just can’t lower anymore. This type of thing was only noticed after I purchased a lot of credits so you do have my money. If you’re going to make it pointless to play, will you refund the credits, or transfer them to another world where you don’t experiment with the customers? I play in other worlds besides paine. Please? Thanks.
You are playing an Experimental Game world and you expect that everything works like it did on the old Game worlds? Paine is very difficult to understand, but AS you can see there are working Airlines and Players with the know how
Credits are universal on all the official worlds so u can easily just shutdown Ur Paine operations & move to another world
I can totally get the head scratched that is Paine though. I’ve been tracking demand at my main base & I’ve been comparing both official public data & data sets I have from previous work at one airport. Demand in my local region is down by at least 50% across the board but we’re still early days & the model is still early. Sooo I haven’t really wanted to do a deep dive on the forums yet but let Martin & the team cook.
U got to remember that just by us playing they are able to gather data to analyse the overall picture.
This world is intended as a space to develop, test, and fine-tune new features in a production-like environment with real players and real data—before rolling them out to existing or future worlds. As a result, things may be a bit unstable at times. That’s why Paine comes at the low rate of just 2 credits/day and is restricted to Premium accounts.
And for more details, please check out the FAQ about Paine. In particular:
It’s a developing game world, but where do the very strong fluctuations (some nearly 20% in a week) in passenger numbers come from, some of which cannot be offset even with near-dumping prices? Some airports are so poorly booked that it has to do with reality (when you compare). Maybe there is missing data, a bug, or something else.
Furthermore, some airlines that have been inactive for almost two months are benefiting from passengers.
For me, this is partly incomprehensible and difficult to respond to. The time required to get this halfway under control is considerably greater than in other game worlds. OK, development.