What?
In a first phase, allow the owners of exclusive game worlds to
- invite new users to their world
- remove users
- generate used aircraft
- access and adjust game world configuration options
- add, remove and transfer funds
Why?
Believe it or not: All the things mentioned above currently require a ticket to be opened with AirlineSim support (aka yours truly) and need to be handled manually. The reason for this is that exclusive game worlds originally started out as an experiment to find out whether anyone would actually be willing to rent their own game worlds, so everything was made to work with minimal development effort. Today we can answer that question with a confident “yes”, so it’s time we up the level of comfort for game world owners a bit (and reduce my workload in the process ).
When?
I might squeeze in an “exclusive game world QoL week” in the not-so-far future.