This post is an overview of all the things we currently have on our long-term roadmap, organised by general subject areas.
If you’d rather see items by status, you can look them up by tag as described in About the Feature Roadmap.
There are a couple of additional markers to convey factors influencing priority beyond mere player votes:
- signifies features that are urgent for commercial reasons, because they suffer from major game design issues or because they bear no resemblance to reality
- marks parts of the game that are are very old and thereby hinder development progress for technical reasons (due to outdated tech/frameworks being used) and/or provide a bad user experience due to their age
- idea that tentatively exists on the roadmap but I haven’t had the time to write up a brief yet (hence, no link to a post in the roadmap category)
UI & UX
- Project "Glow-Up" (UI refresh)
- Inline global search
- Modernised In-Game Messaging
- Dynamic Map (base features)
- Live Flight View
Player Onboarding
Traffic Simulation
- Individual Travel Request Generation (bulk)
- Distribution System-ORS Hybrid
- Individual Travel Request Generation (point-2-point)
- Distribution System
- Return flight bookings
Product & Customer Service
- Cabin Configurations (refresh)
- Custom cabins / "moveable curtain"
- Premium Economy
- Replacement for current-generation Service Profiles
Distribution
- Passenger Service Systems (PSSs)
- Global Distribution Systems (GDS) and Billing and Settlement Plans (BSP)
- Distribution Channels
- Fares (base feature)
- Basic Fare Rules
- Routing Rules
- Fare Rules for cancellations and no-shows
- Baggage Fare Rules
- Custom Markets
- Custom Booking Classes
- Nesting (of booking classes)
- Overbooking
Sales & Marketing
Airline Cooperation
- Alliances: Automatic interlining
- Alliances: Shared fare rules/fare types
- Alliances: Shared service profiles
- Alliances: Removal of in-game alliance forums
- Advanced Interlining
- Codeshare Agreements
Fleet Operations
- Auto-Ops / Aircraft Pools
- Maintenance, Repair and Overhaul (MRO)
- Improved Aircraft Performance formulas
Ground Operations
- Redefinition of airport handling capacities
- Redefinition of airport quality
- More realistic and meaningful airport expansion (passenger terminals)
Cargo
Alternative Business Areas
Aircraft Market
Human Resources
- Employee cohorts and staff fluctuation
- Personnel buffers and short-term fluctuations
- More depth for training & experience levels
- Crew bases and crew rotations
- Reworked staff mood and impact on image
- Unions and workers’ representation
- Management staff and staff-based automations
Finance & Capital Market
Politics and Environment Factors
- Support for “asymmetric” treaties
Statistics
- Storage of individual bookings (experimental)
- Central service for perpetual in-game statistics
Exclusive Game Worlds
- …