This post is an overview of all the things we currently have on our long-term roadmap, organised by general subject areas.
If you’d rather see items by status, you can look them up by tag as described in About the Feature Roadmap.
There are a couple of additional markers to convey factors influencing priority beyond mere player votes:
signifies features that are urgent for commercial reasons, because they suffer from major game design issues or because they bear no resemblance to reality
marks parts of the game that are are very old and thereby hinder development progress for technical reasons (due to outdated tech/frameworks being used) and/or provide a bad user experience due to their age
idea that tentatively exists on the roadmap but I haven’t had the time to write up a brief yet (hence, no link to a post in the roadmap category)
UI & UX
Project "Glow-Up" (UI refresh)
- Inline global search
- Modernised In-Game Messaging
- Dynamic Map (base features)
- Live Flight View
- API
Player Onboarding
Traffic Simulation
Individual Travel Request Generation (bulk)
- Distribution System-ORS Hybrid
- Individual Travel Request Generation (point-2-point)
- Distribution System
- Return flight bookings
Product & Customer Service
- Cabin Configurations (refresh)
- Custom cabins / "moveable curtain"
- Premium Economy
- Replacement for current-generation Service Profiles
Distribution
- Passenger Service Systems (PSSs)
- Global Distribution Systems (GDS) and Billing and Settlement Plans (BSP)
- Distribution Channels
- Fares (base feature)
- Basic Fare Rules
- Routing Rules
- Fare Rules for cancellations and no-shows
- Baggage Fare Rules
- Custom Markets
- Custom Booking Classes
- Nesting (of booking classes)
- Overbooking
Sales & Marketing
Airline Cooperation
- Alliances: Automatic interlining
- Alliances: Shared fare rules/fare types
- Alliances: Shared service profiles
- Alliances: Removal of in-game alliance forums
- Advanced Interlining
- Codeshare Agreements
Fleet Operations
- Auto-Ops / Aircraft Pools
Maintenance, Repair and Overhaul (MRO)
Aircraft Performance System 1.5 (simplified performance model)
- Aircraft Performance System 2.0 (physics-based performance model)
Ground Operations
- Redefinition of airport handling capacities
- Redefinition of airport quality
- More realistic and meaningful airport expansion (passenger terminals)
Cargo
Alternative Business Areas
Aircraft Market
Human Resources
Employee cohorts and staff fluctuation
- Personnel buffers and short-term fluctuations
More depth for training & experience levels
- Crew bases and crew rotations
- Reworked staff mood and impact on image
- Unions and workers’ representation
- Management staff and staff-based automations