Feature Roadmap Overview

This post is an overview of all the things we currently have on our long-term roadmap, organised by general subject areas.

If you’d rather see items by status, you can look them up by tag as described in About the Feature Roadmap.

There are a couple of additional markers to convey factors influencing priority beyond mere player votes:

  • :fire: signifies features that are urgent for commercial reasons, because they suffer from major game design issues or because they bear no resemblance to reality
  • :spider_web: marks parts of the game that are are very old and thereby hinder development progress for technical reasons (due to outdated tech/frameworks being used) and/or provide a bad user experience due to their age
  • :hourglass_flowing_sand: idea that tentatively exists on the roadmap but I haven’t had the time to write up a brief yet (hence, no link to a post in the roadmap category)

UI & UX

Player Onboarding

Traffic Simulation

Product & Customer Service

Distribution

Sales & Marketing

Airline Cooperation

Fleet Operations

Ground Operations

Cargo

Alternative Business Areas

Aircraft Market

Human Resources

Finance & Capital Market

Politics and Environment Factors

  • :hourglass_flowing_sand: Support for “asymmetric” treaties

Statistics

Exclusive Game Worlds

  • :hourglass_flowing_sand:

Formulated a bunch more items, mostly from the HR section. But need to stop for now :slight_smile: