Last week was an unusual one for me in that most of the Spring Migration work was finished while I didn’t want to do the actual release before today for various reasons. That also meant I didn’t start on any new development projects but rather worked on preparing the release, ironing out last-minute bugs and taking care of overdue non-dev work.
First was the finishing touches to the revised aircraft trader logic: Among other things, each “personality” (see last week’s devlog) now has its own scrapping logic as well, which decides when an aircraft that hasn’t attracted any bids will be taken off the market and scrapped. As announced, I also did my final (for now
) pick of trader names from your suggestions on Friday.
I then spent quite a bit of time on data-related matters:
- Added a few more validation rules to our data tooling to avoid issues like the garbled payload-range chart of the Cessna 208 models, among other things.
- Looked into why the Beech 1900D wouldn’t show up in recent game worlds anymore (and re-added it for today’s patch).
- Cut an airport data update for today’s patch and added a little safety feature to ensure airports that previously didn’t offer jetways but now should according to our data will not receive jetways in existing game worlds in order to avoid nasty issues with turnaround times. Thanks for both the data work and the heads-up to @koenc86

Last but not least, I spent a bit of time on preparing internal tooling documentation for our aircraft and geo data volunteers to help with our version control processes. Been promising these docs for ages and now I finally got around to them due to the “feature freeze”. Now I just need to finish them, too ![]()
And with that…fingers crossed for the release today! ![]()