My focus clearly lies on AirlineSim these days. But you might know that we started developing another game “a while ago” that had me dancing at several weddings in parallel for many years. Unbelievable as that may seem (at least to me) that “while ago” and those “many years” actually are…a full decade ![]()
So last week I assisted in preparations for the 10th anniversary of Prosperous Universe, especially in writing the respective announcements leading up to the release of the so-called “gateways” next week. You can read the first of these here, including a brief summary of PrUn’s 10 year development history (just in case you don’t have time to read all 500 issues of the development log
).
Besides this, I obviously continued my work on the wireframes for the new design (no major break-through to report here just yet) and I added a few more data fields to travel request logging in order to analyse in a bit more detail why certain requests are not fulfilled, in particular with regards to multi-leg connections and price limits.
Work will continue on several fronts for the coming weeks as I neither can nor want to spend all my time on (so far) invisible design work. So expect another maintenance patch soon ![]()