I think the ORS allows passenger demand to accumulate if the next available connection is scheduled three days later. But how does this affect less frequent flights? For example, if a flight operating twice a week struggles to exceed 70% occupancy, could reducing the frequency to once a week lead to higher load factors due to accumulated demand?
The maximum booking period is 3 days as you say. So if the 2 flights are evenly spaced across a week, with at least 3 days between available bookings, you will not see any increased bookings from switching to one flight per week. As in either case there will only ever be 1 available flight to book and therefore assign available pax.
I would recommend either removing that route if it is unprofitable, assigning a lower capacity aircraft, improving the flight rating via reduced price and/or better seats/service profile or adding in further possible connections for the relevant route.
Thank you for your answer. It’s not about a specific route I have, but I am trying to create a solid hub-and-spoke system where every single destination has at least one connection to any other, even the smallest ones. I am not experienced in optimizations like this, either in this game or in real life, so the best I have managed so far is ensuring each airport has daily connections to a few selected ones (IST, SAW, and AYT in my case). However, in most cases, you still can’t find >0 rated connections between destinations within any given 3 day period. I wonder if this is achievable in my case, with 8 planes and 40 stations.
No worries, happy to help. A great Hub and Spoke system is all about sticking meticulously to a wave structure, minimizing transfer times and selecting a hub which is central as possible to most destinations.
Most waves structures are either 6, 8 or 12 hours. This way you can maximise efficiency with your fleet. Which one to go with depends on your hub location and the distance to your destinations. One strategy I often follow is 6 hour waves for destinations under 1300km, allowing a flight to and back from destinations within that time frame. I can then add in long/medium haul waves every 12 hours (Under 4000km), which synergise well with the 6 hour waves.
In your case, 8 planes and 40 stations will never allow your passengers to connect to all destinations. A good rule of thumb is to have 1 plane per destination, at least with larger airports (6 demand +). Ensure that every wave has a flight to these destinations (4x per day) and slowly add in destinations with lower demand. Keep doing this until you cant fill extra flights.
In my current game, most of my planes fly at least 6-7 routes weekly. My hub is COV, which has 6 demand so I didn’t even consider dedicating a plane to a single route, except for Istanbul and Antalya. Maybe I should try it like that