So, as quite a lot of players, I also started playing on Paine yesterday and right now the feedback of the ORS I am getting just confuses the hell out of me.
As you can see quite a bit of competition going on from DFW to LAX everyone is pricing the flight at 193. In addition nearly everyone is offering the exact same seats but somehow I am able to fill my flight and that even on the biggest plane of all flights offered?
My competitor and myself again offer the same seats with the same pricing and this time he gets his flight full and i do not.
So I am generally wondering whether this is intended or not but from a competition point of view shouldnât passengers be distributed at a 50:50 share if 2 connections offer the exact same flight?
I know there will be more updates on the UI and the ORS to find out why a flight is performing the way it is but right now I cannot conclude anything from those 2 examples.
I experience the same but than in Europe. I like the preview world where we can experience new features and teat them out. But some things, as stated in the first post, are quite confusing or need clarification to understand how we can deal with the market. I would like to add that connections seem to be almost non-existing. I have a handful of valuable connections and Interline partners so this low amount is really confusing.
I hope we can understand the current system better to know weâre either dealing with a bug or a new way of playing
Probably the most important thing to note about the new system is that it is based on individual booking requests, so the preferences and priorities of every single request will vary slightly. In a situation where you have a whole lot of more or less identical connections, things will, to a large degree, depend on chance. Where the old ORS would just evenly distribute pax across all connections according to a relative rating score, the DS picks the absolute best connection for an individual request (which might be for more than one pax). Side-note: Multi-segment connections are far less attractive in the new system than in the old one.
That said, at this point, itâs really to early to draw any conclusions, for various reasons:
The game world isnât even a day old.
As usual, the market is completely empty.
The passenger types arenât fleshed out yet. This is next on my agenda for this feature.
Related to three: Obviously, no tuning of any kind has taken place yet, so basically, the real-life behavior of this system is as new to me as it is to you
The feature still needs more internal (for me) and external (for players) means of analysis, so we can learn whatâs going on. To an extend, of course. Part of the appeal here is that it less predictable than the old system.
I fully agree that it is too early to draw any conclusions. It is just confusing that there is such a big discrepancy between bookings when your competitor and yourself offer the same product.
I feel like âdepending on chanceâ is not good for a game though and can be very frustrating for players.
I really like the idea of less predictability and Iâm really looking forward to some sort of analysis tool as right now it feels more like a guessing game which i guess is also not your target ^^
Maybe I am just too eager for this feature and understanding it without any analysis tool is just way too difficult
I donât see a reason to censor the flight numbers hereâŠitâs officially a test server, so all information is useful.
The one thing missing from those screenshots is how full the flights actually are. The difference between âbooked outâ and âavailableâ could be a single seat. And as said, with a game world less than 24h old, and most airports having had at most one demand distribution so far, even things like when someone scheduled their flights might have an impact.
I did not know whether it was OK to show flight numbers so i just removed them ^^
For the LAX-MCO example i had about 30 economy pax so quite a big difference there.
Obsiously i do not have the exact booking numbers but if everything is the same i feel like demand should just be split 50:50 and not like a full 320 to 30 pax
Since this is a âtestâ GW I think it would be good to have a âscheduled resetâ of the game world. Maybe in a month or 2? That way everyone can reset at the same time and try out their own different scenarios. For example when the different pax types are introduced Iâm gonna want some âFâ class to see how that demand is calculated anew and what it does to the $$ bottom line. Until then I canât afford to configure (or reconfigure) F class in my small planes.
So hypothetically if iâve got the same seats etc as my competitor, i could undercut them by just 1$ and i would end up with all the bookings?
I feel like this could end up in some sort of cat and mouse game where both parties would be undercutting each other all the time
Your worries would be justified if there was a single travel request matching a set of effectively identical connections. Both wonât be the case after a very short time in any live game world. Assuming you have an airport pair with somewhat decent point-to-point traffic, you will have several hundred randomized travel requests. Each will weight different product aspects differently. Naturally, the same should and will happen on the supply side: Airlines will adjust their product to cut out their niche. Thatâs the whole point of this feature to begin with.
Even on very thin routes that have only single-digit daily demand, the request generator might roll completely different travel requests on any given day. Which you likely wouldnât notice since such demand only really matters in hub-and-spoke systems anyway, so you have to look at the combined traffic from a lot of such airport pairs.
I hope this makes sense. I tried to write up a little intro/overview of the feature which should address the most important questions people might have. I am sure itâs incomplete, so please keep your questions coming and Iâll integrate the answers. Sooner or later, most of this information should probably end up in the handbook or in-game docs anyway.
Yeah it is less worries and more trying to understand how everything works
I definitely agree that wont be a problem after some time on the servers just the beginning on servers can be rather challenging if someone new just pops up and undercuts you and suddenly you drop quite a lot of LF ^^
habe Paine verlassen, es lÀuft nicht bzw. Buchungszahlen Busi und Cargo voll, ECO leer. Macht kein Sinn. Ich weià wirklich nicht wo da eine Entwicklung sein soll !!!
dazu muss ich mich irgendwie Ă€uĂern. Darin steckt so viel Arbeit von Martin und den Freiwilligen, dass ich es echt unhöflich finde, wie der Kommentar geschrieben ist.
Auch in den Devblogs und deren AnkĂŒndigung steht, dass es eine Work-in-Progress-Welt ist und lange noch nicht alles so fertig ist, dass es auf andere Welten ausgerollt werden kann. Und auch, dass es zu Bugs, Fehlern oder anderen Problemen kommen kann.
Ich finde es super von Martin, dass er allen die Möglichkeit gibt, Neues zu testen und daran mitzuwirken. Und auch die Freiwilligen, die Stunden damit verbringen, Sachen fĂŒr alle ready zu machen, finde ich, verdienen mehr Anerkennung.
Es ist natĂŒrlich auch keiner gezwungen, darauf zu spielen ^^.
The Y demand seems to have completely dropped off a cliff.
For example, Iâve got LGA-CLT flights with 0 Y bookings despite being one of only two nonstop flights and the numbers seem quite off/suppressed to me.
As Martin said before, pax now choose the absolute best connection. I just checked the connections and you are charging 14$ more than your competitor and therefore you are not getting any bookings. In addition I feel like pax donât want to pay more than 100% price right now so that cuts some of the demand aswell.
I completely agree with that being the assessment of the why however it needs some tweaking still. If for example there are 1,000 people a day that are trying to book a Y fare on NYC-CLT, the market doesnt dry to 0 the second you get to 101% of the average fare.
I specifically wanted to test at 110% fare to see how strong the Y degradation was and the fact it goes completely to zero is a problem. Having a price cap for Y pax isnât an issue, but it needs to have a different gradient of decreasing demand as Martin continues to work on developing it versus the sharp decline that is in the current version.