Poll: Time Progression on Our Long-Term Server

Hi everyone!

Our new long-term server is almost ready for launch and we’ll share its name and configuration very soon… :slight_smile: Before that, we’d like to hear your opinions on one more topic - time progression!

In the poll below, you can choose which type of time progression you’d like to see on the server (if at all). A time progression would mean that the server starts in a certain year in the past, which would also affect the availability of aircraft (e.g. in the year 2000, only models which were still in production then would be available as new).

Please note that a time progression feature would only affect the starting time of the game world, but not how fast time progresses (e.g. if we set the server’s data time to 2000 at start, the data time will be 2010 once we reach 2033 in the real world).

Looking forward to your replies!

Time progression on our new long-term server - yes or no?

  • Yes, with a start in the year 2000.
  • Yes, but not as far in the past - start in year 2005.
  • Yes, but not as far in the past - start in year 2010.
  • Yes, but not as far in the past - start in year 2015.
  • Yes, but not as far in the past - start in year 2020.
  • No, I prefer a server without time progression.
  • I don’t care - either option is fine.

0 voters


On additional note: If the new LT server gets time progression, it will only affect the starting time of the game world, but not how fast time progresses. Example: If we set the game world data time to 2000 at start, the data time will be 2010 once we reach 2033 in the real world :wink:


Will planes be removed from production as they did in RL?

So there is no way of speeding it up?

So, when the server is set back in time we get different fuel prices and different aircraft are available. I assume the demand (not percentage, but the actual modelling of demand between various airports) is kept the same to what is used on other server.

As to the availability of aircraft. To give some insight. (This list is not complete, but I tried to include the changes for populair aircraft)
Not yet available in 2000:

  • Airbus A318
  • Airbus A320neo-family
  • Airbus A330neo
  • Airbus A350
  • Airbus A380
  • Antonov AN-148
  • Boeing 737-700ER
  • Boeing 737-900
  • Boeing 737-900ER
  • Boeing 737 MAX
  • Boeing 747-8
  • Boeing 787
  • Bombardier CSeries / Airbus A220
  • Comac ARJ
  • Embraer 170 / 175 / 190 / 195
  • Bombardier CRJ NextGen
  • Sukhoi Superjet

Changes in 2005:

  • Airbus A318 available
  • Embraer 170 available
  • Boeing 757 out of production

Changes in 2010:

  • Airbus A380 available
  • Boeing 737-700ER available
  • Boeing 737-900ER available
  • Embraer 175 / 190 / 195 available
  • Airbus A300 out of production
  • Airbus A310 out of production
  • Boeing 717 out of production
  • Boeing 747-400 out of production
  • Bomdardier Dash 8-200 / -300 out of production
  • Bombardier CRJ 200 out of production
  • Ilyushin IL-96 out of production

Changes in 2015:

  • Antonov AN-148 available
  • Boeing 747-8 available
  • Boeing 787 available
  • Bombardier CRJ NextGen available
  • Sukhoi Superjet available
  • Airbus A340 out of production

Changes in 2020:

  • Airbus A320neo-family available
  • Airbus A330neo available
  • Airbus A350 available
  • Boeing 737 MAX available
  • Bombardier CSeries / Airbus A220 available
  • Comac ARJ available
  • Embraer 190 / 195 E2 available
  • Airbus A318 out of production.
  • Boeing 737-600 out of production

edit: included changes to aircraft going out of production

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Does this mean that if we get a server without time progression you will be able to eg. have both the 787 and the Dash 8-100?

That works just as it does today. Once production ended in reality, it ends in AS.

There is, but we decided against it for a LT world because we would at some point run into the situation that time progresses beyond “now” and into the future. We could of course change the progression speed at that point, but it feels a bit off.

Correct, besides the aircraft types, there is very little data that actually has “dates”. We would manually increase demand over time (as we do for most/all new game worlds) and we can use realistic fuel prices, but that is pretty much it.

You can order as new whatever is in production at the current “data time”. This is unrelated to time progression. By that term we just mean that the data time in-game isn’t the same as real time.

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I would like to see 2000, but all modern aircrafts available at that time will remain available for purchase indefinitely, like yeager or domination, but “modern” (as in year 2000) aircrafts only. The reason being that many niche aircrafts that were in production back in 2000, such as Dash 8-100/300 and Avro RJs were removed from production in the early 21st century, and it would be difficult to serve these airports once production lines were closed.

But if otherwise, I have no problem with no time progression whatsoever

Ok I see, maybe this could be introduced in a semi long term world e.g.^^

In this case I voted against time progession but i like the idea - i think the private game world of Historia makes it very well and interesting. But waiting 3 years for 3 years without any new airplanes doesnt make sense in my opinion.


And the “reverse” table as well (a selection): Aircraft ending production between 2000 and now.

  • Avro Regionaljet RJ85 and RJ100 (2000)
  • McDonnell Douglas MD-90 (2000)
  • Embraer EMB-120 (2001)
  • McDonnell Douglas MD-11F (2001)
  • Dornier 328JET (2002)
  • Boeing 757 (2003)
  • Boeing 717 (2006)
  • CRJ 200 (2006)
  • Tupolev Tu-154M (2006)
  • Airbus A300 / A310 (2007)
  • Boeing 747-400 (2008)
  • Dash 8-200 and 300 (2009)
  • Ilyushin IL-96 (2009)
  • Airbus A340 (2012)
  • Tupolev Tu-214 (2014)
  • Airbus A318 (2019)
  • Antonov AN-38 (2019)
  • Antonov An-124 (2019)
  • Boeing 737-600 (2019)
  • Boeing 767-200ER + 400ER (2019)

My suggestion would be a gameworld frozen in a certain year, like 2000 or 2002 (the year AS was first created :slight_smile: ) The slow (real-life) time progression would be pretty useless anyway.


Same thought here, real time speed is too long term to have the dynamic i would have liked.

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That statement is sort of ironic because it’s literally how all AirlineSim game worlds in existence operate (except for one private one) :smiley:

But you’re not wrong, obviously. AS is a pretty static game the way it’s operated at the moment.

So a no time progression server would basically mean that the time in game would be 23th of June 2023 when the server starts tomorrow, and aircraft’s that have ceased production before that would not be able to be bought as new?

Exactly. Just as any standard AS server that doesn’t have production ends disabled.

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yeah true that haha, but that is exactly why i hoped for a long term sped up game world: To change the static way of the game ^^

The real interesting era of aviation ended around 1980, so I voted no.
Yes, I know AS pre-1980 aircraft data is pretty much incomplete.

I really want a new normal server and the poll seems to show that is what most people want so I am looking forward to it, I think servers set in different era’s should be on the time limited worlds. Long term servers it wont work

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To me the poll shows that only 44% of players want no time progression, 8% is fine with either and 48% want time progression.

Of the group that want time progressions. 56% want to start in 2000. 19% in 2010, 13% in 2005 and 6% each for 2015 and 2020.

Numbers are still changing as players cast their votes

But I also haven’t read anything about the poll being the deciding factor. So, maybe it just gives Martin an indication of what to do and he still decides differently if the poll is very close.