note : Im really sorry if im not clear or if I made grammar/syntax mistakes, english isn't my mother tongue ;)
This discussion is very interesting, I find the idea of reducing server capacity to something like 600 players isn't a bad idea at all ; Some of you seem to think this would increase the price we pay to play AS, Im no expert, but if they launch a server made for 600 players, I assume it will cost less money than a 1200 players server right ? Less players, smaller server... but again, Im no expert ;
The thing I've been thinking of since a couple of day is about slot ; While i was reading this thread, I realised that the number of player was certainly the main problem, but here is what I was thinking about :
today, on Aspern, slots are decreasing dramatically : Im based at CGK and we are loosing at least 1% of them every single day. For those who had great plans, who had imagined a future for their airline, we have now to face it : we won't be able to do what we wanted ; And im not talking about flying 50 times per day in 380 between LHR and CDG, no, just to have a nice network, long haul flights to some major airports of the world... well, nothing huge, just a realistic airline !
So what to do ? how could we solve that problem and let everyone get his chance to play and have his airline as I wanted ?
- Reducing the number of players seems a good idea, but yet, even with 600 players, there will be some of them who'll play faster than others and they will take the majority of the slots on their hub ; as an example, there is a player at CGK ( we both started playing at the very beginning of Aspern ) with already more than 650 departures per week, Im only at 300/wk ; he didn't cheat as some did, we just had different strategies at the beginning ; and here is the deal : he is taking all the slots now... so, even if we are less players on a server, there will always be some people who'll go faster than others, even with a beginners-only server ;
- Allow only a limited number of player on major hub or even countries ( USA for example, as someone said ^^ ), but it would be unfair ; in French we have an expression to describe that, in english i don't know it but it would be something like : first one to arrive, first one to get served ; It would be like a race when the new server would start and players arriving like one month or two won't get a chance to settle where they want ;
- Lastly, I was thinking about allowing a certain amount of slot to each players on every hub and make it increase with time, but I just realised that's impossible : how would we do with players who didn't start at the launching of the server ? so i just figured out, maybe we could do that, but with a maximum amount of slot per player ? Everyone based at XXX would have the same amount of slot to use, if there is a new player, this number would be readjusted.
Im gonna be honest, now that I wrote that down, I don't know what solution would be good, if there are some others, but there's one or two things I know :
--> something must be done
--> there must be a solution : today, there still airlines in the real world which open new routes to major airports, even the ones which are supposed to be saturated ( read about LH, launching a new shuttle service to LHR for example ) ; it should always be possible for players to fly to these major airports ; the 100% taken doesn't exist !