Why China wings air are so successful???

So far,this airline got 451 airplanes.occupying a lot of available time in PEK.I think there is only 1%available time left.How can he did such successful,i am really suspecting it.

and I am wondering why yet another player is incapable of a) doing some research, b) using the search bar and c) deems it appropriate to accuse others on a msg board.

oh, and to answer your question: because China wings air clearly understands the game mechanics better than you do! and other than your statement, mine is proven by the very thing you yourself wrote, while yours might be considered renouncement, which is illegal - even in the internet.

after consideration, I apologize for the tone but not the sentiment.

He is a very experienced player and knows the game well. I ususally do not go that hard even if I could as I see it taking away the fun of the game by becoming a large airline so quickly.

Yes he's an experienced player. Plus he just uses up the slots with jets, so nothing shady involved about the slots.

and I am wondering why yet another player is incapable of a) doing some research, B) using the search bar and c) deems it appropriate to accuse others on a msg board.

oh, and to answer your question: because China wings air clearly understands the game mechanics better than you do! and other than your statement, mine is proven by the very thing you yourself wrote, while yours might be considered renouncement, which is illegal - even in the internet.

I got you.Maybe i envy his achievement with a little bit doubt.But now i think he might did well in operating than anyone.That's my bad.

after consideration, I apologize for the tone but not the sentiment.

yepp,i got it.I think i should not post like this at the beginning.

He is using Cheat Engine, what else ^^

Looking on the bright side, competition revolts this game. 

Let's forget PEK. There're lots of capitals around the world in game with bunch of slots available. 

Let's forget PEK. There're lots of capitals around the world in game with bunch of slots available. 

According to my experience,in Riem, Hub strategy might be more suitable than point-to-point because with better connection you can locate in any city with 3 or more bars.  If you are surrounded by big cities, you can gain more passengers. Choose the types of planes wisely, synchronize your time table, and good interlining partners, all can help you succeed.

Hello

As is often said here, it is not fair to cite or acknowledge players
This airline grew very quickly because the player is very experienced, he uses only high-end configurations (look its fleet list) and waves of departure and arrival
If you think it's wrong, then report it to the game or write to the support
Alternatively you can speak of a strategy game, but please do not blame the players directly, it is the role of the team  ;)
Have fun

According to my experience,in Riem, Hub strategy might be more suitable than point-to-point because with better connection you can locate in any city with 3 or more bars.  If you are surrounded by big cities, you can gain more passengers. Choose the types of planes wisely, synchronize your time table, and good interlining partners, all can help you succeed.

Everybody has been knowing this since AS started, it is logical.

Some people don't actually read, so they discover America over and over.

The root of the problem is the lack of game balance! Which ensures an exponential growth, which accelerated so yourself that it will not be much longer lasting that any other companies that work on conventional manner are displaced. Here, the question remains: who wants that?
 
Order to those responsible: ensures that the game balance is right again! If you do not come to grips with, even more players will say goodbye to AirlineSim.

Hello

I think that the problem is not the "way to play" but his consequences : the lack of slots (LHR and DXB are nearly full like everytime after 3 months of a new game world because, as sheeps :D all players go to these airports first...)

Like in a casino, there are newbees, small players and big ones who know all of a game

I think that the next challenge for the team is how to avoid saturating the slots after three months of a game world  :)

See you

Ellinikon and Riem use different pricing model than other servers, making long haul very profitable and very short haul only very little profitable. The new pricing model also more than doubled the price of cargo. So if you start up with long haul cargo runs and maxed out price at 200% you’ve got yourself a gold mine making millions per day after a few days. Add to that heavy business and first class config at maxed out prices, and you make some more millions per day. A 777 with maxed out pricing in premium heavy config can bring you in over half a million net profit per day after paying all costs including provisions for lease payments.

There were complaints at Aspen start about cheap seats in premium cabins and about using small airplanes to hog slots. In Riem the complaints are about cargo airlines making ungodly amount of money and then using that money to start passenger business.

AS develops on the go with new rules and regulations. It is clear that cargo is a goldmine with the current pricing model and I would suggest for new game worlds to put either soft or even hard limits on cargo holdings. Basically not being able to operate passenger airline directly or indirectly for the first 6 or 12 months after the server start. Same for passenger airlines, inability to venture into dedicated freighter business for the first 6 or 12 months after server start.

As the growth of works is now well known and basically become secondary. It is possible! Anyone who now knows the niches that can accomplish under the rules of the game. Everyone!
 
I quote here again Albert Allen Bartlett: "The greatest shortcoming of the human race is our inability to understand the exponential function." Borrowed from @ alex_brunius.
 
The game management has as well @ rubiohiguey2000 writes turned on screws, without the consequences to be really aware. Consequence of game management: provides the values back to a healthy level. All other measures are just amateurish patchwork.

I totally agree with fk2 that the players (like China Wings) are not to blame for this, but I keep asking myself if there was any need to double the cargo prices (if rubiohiguey2000 is right about this)?

As far as I can remember, during many years of playing all sorts of competitive browser based strategy and economy simulations, I have never experienced such an imbalance as caused by the price configuration here - not even when there is massive pay2win in a game... :-(.

And keeping in mind that this is not the first server start in this game, I wonder if it was even worse during the previous server starts?

As I already mentioned in the German speaking forums, for me the above discussed facts and the enormous gap between the Sky Elite members and the rest of the "hard working" airline owners have led to total demotivation: Why should I still try to make profit and enlarge my airline when other players grow at a hundredfold or even thousandfold rate and can easily "crush" my activities in any country with ease and drive me out of the market?

And one last point: I know of the current staff shortage regarding the support team, but I am also a little bit disappointed I haven´t read any statement of the developers yet, neither about the current situation, nor about future changes/improvements... :-(

I think one of the major shortcoming of Airlinesim is the lack of "braking mechanism". Once you grow large enough, everything seems pretty straightforward. There are no ceiling on leasing planes (either plane no. or total amount put into leasing), no restriction on using slots, plus you can gain additional advantage by investing in terminal.

AGEX was a good move. It does play an important role in established world. However, in a new world such as Riem, such factor is negligible when the supply is so limited.