I’ve been on AS for a few years now, playing largely on short term game worlds. Over the last few months, however, I’ve been playing solely on a private server to be able to get more experience and allow me the flexibility to experiment with new things.
Over the years, and after extensive research here, I’ve seen users on this forum highlighting the benefits of a strong wave system. So, I decided to test it out with an airline based at DEL.
However by this time I had already grown to become a fairly large airline with almost 4,000 departures at my main hub and about 1,500 at my secondary hub at MAA. I only had one competitor based out BOM and BLR but were never directly competed in terms of sharing the same hub. Changing the flight plans for almost 400 aircraft was not feasible. So, I liquidated the airline and just started a new airline at CAN.
The first problem is, I don’t think I really understand how a wave system actually works. With my DEL airline, I had all my flights organised around one massive wave at midnight and all flights arriving 1:30 before the wave. Most destinations like BOM and DXB had many more departures at other times because of the sheer demand. Now I’m trying to start a new airline and schedule all flights around 4 waves with a gap of 6 hours in between each, based out of CAN. My question is, how do I create an efficient wave system in terms of scheduling flights? I know maintenance is supposed to take place at outstation. But doesn’t that lead to really inefficient fleet usage? With a small airline that I have right now, it’s hard for me to justify keeping my aircraft on the ground when they could be flying.
My second issue is that there’s a very large airline based next door at HKG, with 15,000 departures, all in a wave format. Does it still make sense for me in terms of getting connecting pax to focus so much on a wave system?
Thank you in advance for all the help!