Actually this is not how real life works. DCA has route length restrictions, and it is also a domestic airport, so that’s not the same as current AS already, where you can have ALL the demand at airports no matter if it’s international or domestic. These restrictions curve the airport usage and demand in real-life, which you don’t have it in AS. The basic idea of DS is great, but applying it to the current AS slot/airport system, in my eyes, would be a disaster.
It’s true that airlines hold slots in real life, but it’s also the case that if you don’t use them properly, the airport can remove the slots from you, which can’t be done in AS. Delta famously lost its international slot at RJTT due to improper / lack of usage. For busy airports, you very likely need to apply for the slot first, which isn’t doable in AS. For AS, even right now, what you usually end up with is one or two airlines taking up all the slots at these slot-limited airports, which doesn’t happen realistically. If Delta gets all the slot allocations at DCA, the airport authority is going to get into trouble very fast. I was just suggesting if there is no change to the current slot system, the DS might make this even more likely (which might not be expressed properly in the previous posts). In real life, it’s actually not common for you to end up with a true monopoly in one market because 2 out of the US 3 are not going to be out of business one day, and even so, there are airlines which already exist, can fastly add in capacity to avoid monopoly. For AS, it’s not the case. If you have one of the airlines in the market leaving the server, usually the remaining one will actually take up all the demand, which would be a true monopoly. I have seen it happen so many times on Kaitak, and it’s also what I did when FENCC01 left my core market. There are fortress hubs, but even so, I don’t think it would be that common for you to see one airline taking 90% of the slot at the airport.
The trunk routes are the largest issue, as I have also stated over time, but it’s not the only one. I run multiple wave hubs, and I actually used up slots very fast, even though I’m willing to upgrade to widebodies to save slots instead of maximising profits. Think about what happens when you make the whole city demand available at DCA and also make it the most preferable airport in the city without any route or slot limitations; you are going to make the airline dominate the airport very fast and, in some sense, dominate the whole city demand for both domestic and international routes. Basically, you are making one legacy carrier in one city while any newcomers are LCCs because, basically, you are making both IAD and BWI the further away LLC option. Realistically speaking, I don’t think it’s as common as you think it is, nor is it good for the server. What should happen is when they fill the DCA to a certain extent, they have to start their international hub journey at IAD. They still get the early bird advantage at DCA, a preferred airport in the city, as in real life, and they will be forced to develop more routes and a new hub at IAD, a less preferred airport in the city, as in real life.
This is going off-topic. I am actually always against the fare structure change for RJ or narrowbodies because that’s how you build your network in AS and also in real life. Airlines always start small with props/RJ, maybe some narrowbodies, so applying a higher landing fee makes no sense at all. This only makes any new airline in the market harder to grow. How to solve the slot issues, in my opinion, is still limiting the route frequency. If one player uses one prop per day on one route and another player runs 100 320s flights on the same route, the answer is always that the second player is more likely to be considered slot blocking, not the first one. Actually, the route frequency limits can be considered something like a slot allocation solution because, basically, you disallow any large percentage of slots used by one or few particular routes. You don’t need to limit how many props/RJ are being used by players; you need to force the players to upgrade to widebodies when the route demand is reached (of course, while being feasible. The current widebodies turnaround makes it hard if you care about profit margin).
When Martin said this, it pretty much addressed my concern because the plan is not just applying the DS to the current slot/schedule system directly, which was my main issue.